![]() Unholy Wars did a lot of things right, Roles and combat changes wasn't one of them, but the rest was all in the right way. The crafting system is a lot more in depth than Darkfalls, as Darkfall only has the 1 rare material, which is ore. Things like this make the game fun to play, and rewarding to travel around.Īnother thing the game does well is tiered materials. That is that tedium we were talking about, why not make the chests randomized in spawns, and not require a key, or Why not make a dynamic rare AI spawn that guards a super chaos chest? The chests in Darkfall require you to find the key and then travel to the chest. Rare shit like that, that is lucrative, is awesome. ![]() Hellgates, and the dynamic chests mob spawns are somethings I'd love to see implemented as well. ![]() ![]() The 4 Islands and area around center (elish -> banagar) (Marshral -> Istuark) black zones. Perhaps make the "lawful areas" a little smaller, add an indicator on the map, and make it so you have to flag when you're blue to be able to fight other flags/reds, like yellow zones Yep I was going to make a post about this.
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